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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-20 13:51:54 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-20 13:59:46 +0000
commit7889392ad37213dc7419fb2423052b342e38de5b (patch)
tree87686b8b81cc9be715eefd3af3d80b28bb1584a6 /gfx/gl/shaders/basicShader.fs
parentRemove now redundent Shader::Source class (diff)
downloadilt-7889392ad37213dc7419fb2423052b342e38de5b.tar.bz2
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dos2unix shader sources
Diffstat (limited to 'gfx/gl/shaders/basicShader.fs')
-rw-r--r--gfx/gl/shaders/basicShader.fs30
1 files changed, 15 insertions, 15 deletions
diff --git a/gfx/gl/shaders/basicShader.fs b/gfx/gl/shaders/basicShader.fs
index fe9a6b3..c20035d 100644
--- a/gfx/gl/shaders/basicShader.fs
+++ b/gfx/gl/shaders/basicShader.fs
@@ -1,15 +1,15 @@
-#version 130
-
-in vec2 texCoord0;
-in vec3 normal0;
-
-uniform sampler2D sampler;
-uniform vec3 lightDirection;
-uniform vec3 lightColor;
-uniform vec3 ambientColor;
-
-void main()
-{
- gl_FragColor = texture(sampler, texCoord0);
- gl_FragColor.rgb *= clamp(ambientColor + (dot(-lightDirection, normal0) * lightColor), 0.0, 1.0);
-}
+#version 130
+
+in vec2 texCoord0;
+in vec3 normal0;
+
+uniform sampler2D sampler;
+uniform vec3 lightDirection;
+uniform vec3 lightColor;
+uniform vec3 ambientColor;
+
+void main()
+{
+ gl_FragColor = texture(sampler, texCoord0);
+ gl_FragColor.rgb *= clamp(ambientColor + (dot(-lightDirection, normal0) * lightColor), 0.0, 1.0);
+}