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authorDan Goodliffe <dan@randomdan.homeip.net>2023-02-24 19:29:27 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-02-24 19:29:27 +0000
commit2c6257a4460de7b0c75723aebf96cf265e078530 (patch)
treef1abacfc6f64b5718a7ef6398001655f0103bf04 /gfx/gl/shaders/basicShader.fs
parentFixed up vector operator+ element (diff)
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Support for model colours mixed with textures
Diffstat (limited to 'gfx/gl/shaders/basicShader.fs')
-rw-r--r--gfx/gl/shaders/basicShader.fs3
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/shaders/basicShader.fs b/gfx/gl/shaders/basicShader.fs
index 9c4945b..93f0a3f 100644
--- a/gfx/gl/shaders/basicShader.fs
+++ b/gfx/gl/shaders/basicShader.fs
@@ -3,6 +3,7 @@
in vec3 FragPos;
in vec2 TexCoords;
in vec3 Normal;
+in vec4 Colour;
out vec4 gPosition;
out vec4 gNormal;
@@ -16,5 +17,5 @@ main()
float clear = round(texture(texture0, TexCoords).a);
gPosition = vec4(FragPos, clear);
gNormal = vec4(Normal, clear);
- gAlbedoSpec = texture(texture0, TexCoords);
+ gAlbedoSpec = mix(texture(texture0, TexCoords), vec4(Colour.rgb, 1), Colour.a);
}