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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-26 14:20:28 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-26 14:20:28 +0000 |
commit | 3abe940a22d99939b666bd806214c8b986cb3ed9 (patch) | |
tree | bba599f39e8b328c3d4911a940a4263781e74a77 /gfx/gl/shader.h | |
parent | Merge branch 'ints' into terrain (diff) | |
download | ilt-3abe940a22d99939b666bd806214c8b986cb3ed9.tar.bz2 ilt-3abe940a22d99939b666bd806214c8b986cb3ed9.tar.xz ilt-3abe940a22d99939b666bd806214c8b986cb3ed9.zip |
Calculate vertex normals only
Doesn't require half edge normals or face normals, which uses Newell's
method, which results in integer overflow... Not to mention we don't
need all the other normals.
Diffstat (limited to 'gfx/gl/shader.h')
0 files changed, 0 insertions, 0 deletions