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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 18:25:28 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 18:25:28 +0000
commitf848ad0e672d913c36fcb86533cbc11a9cf9d9ea (patch)
treee8384bdb074a4e3e53fd9a218b9d9910e6a8256d /gfx/gl/shader.h
parentTidied Scene Renderer (diff)
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Rename Shader to SceneShader
Diffstat (limited to 'gfx/gl/shader.h')
-rw-r--r--gfx/gl/shader.h27
1 files changed, 0 insertions, 27 deletions
diff --git a/gfx/gl/shader.h b/gfx/gl/shader.h
deleted file mode 100644
index 8411b94..0000000
--- a/gfx/gl/shader.h
+++ /dev/null
@@ -1,27 +0,0 @@
-#pragma once
-
-#include "programHandle.h"
-#include <GL/glew.h>
-#include <array>
-#include <glm/glm.hpp>
-
-class Location;
-
-class Shader {
-public:
- enum class Program { Basic = 0, Water = 1, LandMass = 2, StaticPos = 3 };
-
- Shader();
-
- void setView(glm::mat4 view) const;
- void setModel(const Location &, Program = Program::Basic) const;
- void setUniform(const GLchar *, glm::vec3 dir) const;
-
-private:
- class ProgramHandle : public ProgramHandleBase {
- public:
- ProgramHandle(GLuint, GLuint);
- };
-
- std::array<ProgramHandle, 4> programs;
-};