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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-18 00:28:36 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-18 00:28:36 +0000 |
commit | d5451aa5215bff05eb8f389ff37554dbd88853f8 (patch) | |
tree | a86f4f6a7350d64368b8b3b62097818f2feb8639 /gfx/gl/shader.h | |
parent | Split landmass and water textures (diff) | |
download | ilt-d5451aa5215bff05eb8f389ff37554dbd88853f8.tar.bz2 ilt-d5451aa5215bff05eb8f389ff37554dbd88853f8.tar.xz ilt-d5451aa5215bff05eb8f389ff37554dbd88853f8.zip |
Allow setting any uniform in shaders
Move less commonly used (lightDirection) to a named one
Diffstat (limited to 'gfx/gl/shader.h')
-rw-r--r-- | gfx/gl/shader.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shader.h b/gfx/gl/shader.h index 98e0348..0282f21 100644 --- a/gfx/gl/shader.h +++ b/gfx/gl/shader.h @@ -15,7 +15,7 @@ public: void setView(glm::mat4 view) const;
void setModel(glm::mat4 model, Program = Program::Basic) const;
- void setLight(glm::vec3 dir) const;
+ void setUniform(const GLchar *, glm::vec3 dir) const;
private:
class Source {
@@ -36,7 +36,7 @@ private: using ProgramRef = glRef<GLuint, __glewCreateProgram, __glewDeleteProgram>;
ProgramRef m_program;
- GLint viewProjection_uniform, model_uniform, lightDir_uniform;
+ GLint viewProjection_uniform, model_uniform;
};
std::array<ProgramHandle, 1> programs;
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