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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-26 13:51:33 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-26 14:14:13 +0000 |
commit | 7fba471728f2216d7e3b7900297fc3b3531e286c (patch) | |
tree | 5caef3b2efc23aefccb215ec9005cd8e7d2e91b8 /gfx/gl/shader.h | |
parent | Fix todo for handling a terrain walk from outside the mesh (diff) | |
parent | Model positions as integers (diff) | |
download | ilt-7fba471728f2216d7e3b7900297fc3b3531e286c.tar.bz2 ilt-7fba471728f2216d7e3b7900297fc3b3531e286c.tar.xz ilt-7fba471728f2216d7e3b7900297fc3b3531e286c.zip |
Merge branch 'ints' into terrain
Conflicts fix, compiles, some test failures remain.
Trees not added, possibility of OM invalid handle assertion failures,
normals broken due to integer overflow in Newell's method.
Diffstat (limited to 'gfx/gl/shader.h')
-rw-r--r-- | gfx/gl/shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/gfx/gl/shader.h b/gfx/gl/shader.h index 0810e6b..cff2281 100644 --- a/gfx/gl/shader.h +++ b/gfx/gl/shader.h @@ -8,6 +8,7 @@ class Shader { public: using ShaderRef = glRef<GLuint, &glCreateShader, &glDeleteShader>; + constexpr Shader(const GLchar * text, GLint len, GLuint type) : text {text}, len {len}, type {type} { } [[nodiscard]] ShaderRef compile() const; |