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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-03 00:20:21 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-03 00:20:25 +0000 |
commit | 3dbf5028eec53f661a018ddbd969bd26aa7748b5 (patch) | |
tree | 2eb0e548461f24397a9f16da8455dd11971061fb /gfx/gl/shader.h | |
parent | Only calculate and bind the model transform if the shader program uses it (diff) | |
download | ilt-3dbf5028eec53f661a018ddbd969bd26aa7748b5.tar.bz2 ilt-3dbf5028eec53f661a018ddbd969bd26aa7748b5.tar.xz ilt-3dbf5028eec53f661a018ddbd969bd26aa7748b5.zip |
Create and use a shader program for things with absolute position
Rails in this case.
Diffstat (limited to 'gfx/gl/shader.h')
-rw-r--r-- | gfx/gl/shader.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shader.h b/gfx/gl/shader.h index f1fe705..8b18e99 100644 --- a/gfx/gl/shader.h +++ b/gfx/gl/shader.h @@ -11,7 +11,7 @@ class Location; class Shader {
public:
- enum class Program { Basic = 0, Water = 1, LandMass = 2 };
+ enum class Program { Basic = 0, Water = 1, LandMass = 2, StaticPos = 3 };
Shader();
@@ -31,7 +31,7 @@ private: GLint viewProjection_uniform, model_uniform;
};
- std::array<ProgramHandle, 3> programs;
+ std::array<ProgramHandle, 4> programs;
};
#endif
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