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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 00:17:58 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 00:17:58 +0000 |
commit | 2bc4bcebc93e7211dfb84303888635f888ba8018 (patch) | |
tree | 3a349beadc079c544001f3a65ac0e26fe494f8e5 /gfx/gl/shader.h | |
parent | Create smoother terrain (diff) | |
download | ilt-2bc4bcebc93e7211dfb84303888635f888ba8018.tar.bz2 ilt-2bc4bcebc93e7211dfb84303888635f888ba8018.tar.xz ilt-2bc4bcebc93e7211dfb84303888635f888ba8018.zip |
Custom land and water shaders
Create sandy beaches, snow topped mountains and grassy hills with a single texture, coloured
according to land height by a custom shader.
Also use the land mass mesh with a new water texture and a custom shader to create rather nice
looking water effect with depth, waves and motion.
Diffstat (limited to 'gfx/gl/shader.h')
-rw-r--r-- | gfx/gl/shader.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shader.h b/gfx/gl/shader.h index 0282f21..5d26781 100644 --- a/gfx/gl/shader.h +++ b/gfx/gl/shader.h @@ -9,7 +9,7 @@ class Shader {
public:
- enum class Program { Basic = 0 };
+ enum class Program { Basic = 0, Water = 1, LandMass = 2 };
Shader();
@@ -39,7 +39,7 @@ private: GLint viewProjection_uniform, model_uniform;
};
- std::array<ProgramHandle, 1> programs;
+ std::array<ProgramHandle, 3> programs;
};
#endif
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