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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-17 19:36:30 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-17 22:16:48 +0000 |
commit | 0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c (patch) | |
tree | 68a80976a247836bbb1eecc835af437e3489fbb7 /gfx/gl/shader.h | |
parent | First cut modernizing and sanitizing (diff) | |
download | ilt-0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c.tar.bz2 ilt-0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c.tar.xz ilt-0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c.zip |
Big reshuffle
Fixes code quality warnings now picked up.
Diffstat (limited to 'gfx/gl/shader.h')
-rw-r--r-- | gfx/gl/shader.h | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/gfx/gl/shader.h b/gfx/gl/shader.h new file mode 100644 index 0000000..2072199 --- /dev/null +++ b/gfx/gl/shader.h @@ -0,0 +1,35 @@ +#ifndef SHADER_INCLUDED_H
+#define SHADER_INCLUDED_H
+
+#include <GL/glew.h>
+#include <array>
+#include <special_members.hpp>
+#include <string>
+
+class Camera;
+class Transform;
+
+class Shader {
+public:
+ explicit Shader(const std::string & fileName);
+ virtual ~Shader();
+
+ NO_COPY(Shader);
+ NO_MOVE(Shader);
+
+ void Bind() const;
+ void Update(const Transform & transform, const Camera & camera) const;
+
+private:
+ static constexpr unsigned int NUM_SHADERS = 2;
+ static constexpr unsigned int NUM_UNIFORMS = 3;
+
+ static void CheckShaderError(GLuint shader, GLuint flag, bool isProgram, const std::string & errorMessage);
+ static GLuint CreateShader(const GLchar * text, GLint len, unsigned int type);
+
+ GLuint m_program;
+ std::array<GLuint, NUM_SHADERS> m_shaders;
+ std::array<GLint, NUM_UNIFORMS> m_uniforms;
+};
+
+#endif
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