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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-15 17:47:56 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-15 17:47:56 +0000
commitf2c5923f005a3e22ddc12a4bb700d838f470bb1d (patch)
tree8fffc7af4951512c3e281670415f47afc2ca609b /gfx/gl/shader.cpp
parentAdd some tests over the behaviour of windows and contexts and glStuff (diff)
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Shaders can be deleted once attached to a program
Diffstat (limited to 'gfx/gl/shader.cpp')
-rw-r--r--gfx/gl/shader.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp
index 8b0f614..5f83b83 100644
--- a/gfx/gl/shader.cpp
+++ b/gfx/gl/shader.cpp
@@ -3,16 +3,15 @@
#include <stdexcept>
#include <string>
-Shader::operator GLuint() const
+Shader::ShaderRef
+Shader::compile() const
{
- if (!shader) {
- shader.emplace(type);
- glShaderSource(*shader, 1, &text, &len);
- glCompileShader(*shader);
+ ShaderRef shader {type};
+ glShaderSource(shader, 1, &text, &len);
+ glCompileShader(shader);
- CheckShaderError(*shader, GL_COMPILE_STATUS, false, "Error compiling shader!");
- }
- return *shader;
+ CheckShaderError(shader, GL_COMPILE_STATUS, false, "Error compiling shader!");
+ return shader;
}
void