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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:47:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:48:31 +0000
commitc3eea71370eb94cff1fd96185458643fab6eb2c5 (patch)
treecb331dd81d9cb36d69e1b659353796ec170a78e4 /gfx/gl/shader.cpp
parentRename Shader to SceneShader (diff)
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Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'gfx/gl/shader.cpp')
-rw-r--r--gfx/gl/shader.cpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp
new file mode 100644
index 0000000..8b0f614
--- /dev/null
+++ b/gfx/gl/shader.cpp
@@ -0,0 +1,41 @@
+#include "shader.h"
+#include <array>
+#include <stdexcept>
+#include <string>
+
+Shader::operator GLuint() const
+{
+ if (!shader) {
+ shader.emplace(type);
+ glShaderSource(*shader, 1, &text, &len);
+ glCompileShader(*shader);
+
+ CheckShaderError(*shader, GL_COMPILE_STATUS, false, "Error compiling shader!");
+ }
+ return *shader;
+}
+
+void
+Shader::CheckShaderError(GLuint shader, GLuint flag, bool isProgram, std::string_view errorMessage)
+{
+ GLint success = 0;
+
+ if (isProgram) {
+ glGetProgramiv(shader, flag, &success);
+ }
+ else {
+ glGetShaderiv(shader, flag, &success);
+ }
+
+ if (success == GL_FALSE) {
+ std::array<GLchar, 1024> error {};
+ if (isProgram) {
+ glGetProgramInfoLog(shader, error.size(), nullptr, error.data());
+ }
+ else {
+ glGetShaderInfoLog(shader, error.size(), nullptr, error.data());
+ }
+
+ throw std::runtime_error {std::string {errorMessage} + ": '" + std::string {error.data(), error.size()} + "'"};
+ }
+}