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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:47:46 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:48:31 +0000 |
commit | c3eea71370eb94cff1fd96185458643fab6eb2c5 (patch) | |
tree | cb331dd81d9cb36d69e1b659353796ec170a78e4 /gfx/gl/shader.cpp | |
parent | Rename Shader to SceneShader (diff) | |
download | ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.bz2 ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.xz ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.zip |
Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'gfx/gl/shader.cpp')
-rw-r--r-- | gfx/gl/shader.cpp | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp new file mode 100644 index 0000000..8b0f614 --- /dev/null +++ b/gfx/gl/shader.cpp @@ -0,0 +1,41 @@ +#include "shader.h" +#include <array> +#include <stdexcept> +#include <string> + +Shader::operator GLuint() const +{ + if (!shader) { + shader.emplace(type); + glShaderSource(*shader, 1, &text, &len); + glCompileShader(*shader); + + CheckShaderError(*shader, GL_COMPILE_STATUS, false, "Error compiling shader!"); + } + return *shader; +} + +void +Shader::CheckShaderError(GLuint shader, GLuint flag, bool isProgram, std::string_view errorMessage) +{ + GLint success = 0; + + if (isProgram) { + glGetProgramiv(shader, flag, &success); + } + else { + glGetShaderiv(shader, flag, &success); + } + + if (success == GL_FALSE) { + std::array<GLchar, 1024> error {}; + if (isProgram) { + glGetProgramInfoLog(shader, error.size(), nullptr, error.data()); + } + else { + glGetShaderInfoLog(shader, error.size(), nullptr, error.data()); + } + + throw std::runtime_error {std::string {errorMessage} + ": '" + std::string {error.data(), error.size()} + "'"}; + } +} |