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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-24 00:46:57 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-24 00:46:57 +0000 |
commit | 17aa6053e641d006649f94bb60a834ce945f351e (patch) | |
tree | b76f6fc642b749ee69d4be4b2e3f60e80c0ed7bc /gfx/gl/shader.cpp | |
parent | Add traits wrapper for setting uniforms (diff) | |
parent | Fix network population of position in gBuffer (diff) | |
download | ilt-17aa6053e641d006649f94bb60a834ce945f351e.tar.bz2 ilt-17aa6053e641d006649f94bb60a834ce945f351e.tar.xz ilt-17aa6053e641d006649f94bb60a834ce945f351e.zip |
Merge remote-tracking branch 'origin/instanced-networks'
Diffstat (limited to 'gfx/gl/shader.cpp')
-rw-r--r-- | gfx/gl/shader.cpp | 37 |
1 files changed, 36 insertions, 1 deletions
diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp index 5f83b83..0f75817 100644 --- a/gfx/gl/shader.cpp +++ b/gfx/gl/shader.cpp @@ -1,13 +1,48 @@ #include "shader.h" +#include <algorithm> #include <array> #include <stdexcept> #include <string> +namespace { + auto + getInt(GLenum e) + { + GLint i {}; + glGetIntegerv(e, &i); + return std::to_string(i); + } + + using LookUpFunction = std::string (*)(GLenum); + constexpr std::array<std::tuple<std::string_view, GLenum, LookUpFunction>, 1> LOOKUPS {{ + {"GL_MAX_GEOMETRY_OUTPUT_VERTICES", GL_MAX_GEOMETRY_OUTPUT_VERTICES, getInt}, + }}; +} + Shader::ShaderRef Shader::compile() const { ShaderRef shader {type}; - glShaderSource(shader, 1, &text, &len); + auto source = [&shader](auto text, GLint len) { + glShaderSource(shader, 1, &text, &len); + }; + if (lookups) { + std::basic_string<GLchar> textMod {text}; + for (const auto & match : ctre::range<R"(\bGL_[A-Z_]+\b)">(textMod)) { + if (const auto lookup = std::find_if(LOOKUPS.begin(), LOOKUPS.end(), + [&match](const auto & lookup) { + return std::get<std::string_view>(lookup) == match; + }); + lookup != LOOKUPS.end()) { + const auto & [name, pname, getFunction] = *lookup; + textMod.replace(match.begin(), match.end(), getFunction(pname)); + } + } + source(textMod.c_str(), static_cast<GLint>(textMod.length())); + } + else { + source(text.data(), static_cast<GLint>(text.length())); + } glCompileShader(shader); CheckShaderError(shader, GL_COMPILE_STATUS, false, "Error compiling shader!"); |