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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-13 23:47:30 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-13 23:47:30 +0000 |
commit | 1686a01b6ae7467e71eac247078248de4a3b3423 (patch) | |
tree | 53716ce767b1b775dc06f658a41a647bddbbeac1 /gfx/gl/shader.cpp | |
parent | Move TickDuration to its own files (diff) | |
download | ilt-1686a01b6ae7467e71eac247078248de4a3b3423.tar.bz2 ilt-1686a01b6ae7467e71eac247078248de4a3b3423.tar.xz ilt-1686a01b6ae7467e71eac247078248de4a3b3423.zip |
Refactor to start splitting out UI components
Diffstat (limited to 'gfx/gl/shader.cpp')
-rw-r--r-- | gfx/gl/shader.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp index 03e7899..a196e07 100644 --- a/gfx/gl/shader.cpp +++ b/gfx/gl/shader.cpp @@ -2,6 +2,7 @@ #include "gfx/gl/glSource.h"
#include <array>
#include <cstddef>
+#include <gfx/gl/programHandle.h>
#include <gfx/gl/shaders/fs-basicShader.h>
#include <gfx/gl/shaders/fs-landmassShader.h>
#include <gfx/gl/shaders/fs-waterShader.h>
@@ -13,8 +14,6 @@ #include <glm/gtx/transform.hpp>
#include <location.hpp>
#include <maths.h>
-#include <stdexcept>
-#include <string>
Shader::ProgramHandle::ProgramHandle(GLuint vs, GLuint fs) : ProgramHandleBase {vs, fs}
{
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