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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 18:25:28 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 18:25:28 +0000
commitf848ad0e672d913c36fcb86533cbc11a9cf9d9ea (patch)
treee8384bdb074a4e3e53fd9a218b9d9910e6a8256d /gfx/gl/sceneShader.h
parentTidied Scene Renderer (diff)
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Rename Shader to SceneShader
Diffstat (limited to 'gfx/gl/sceneShader.h')
-rw-r--r--gfx/gl/sceneShader.h27
1 files changed, 27 insertions, 0 deletions
diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h
new file mode 100644
index 0000000..61c159b
--- /dev/null
+++ b/gfx/gl/sceneShader.h
@@ -0,0 +1,27 @@
+#pragma once
+
+#include "programHandle.h"
+#include <GL/glew.h>
+#include <array>
+#include <glm/glm.hpp>
+
+class Location;
+
+class SceneShader {
+public:
+ enum class Program { Basic = 0, Water = 1, LandMass = 2, StaticPos = 3 };
+
+ SceneShader();
+
+ void setView(glm::mat4 view) const;
+ void setModel(const Location &, Program = Program::Basic) const;
+ void setUniform(const GLchar *, glm::vec3 dir) const;
+
+private:
+ class ProgramHandle : public ProgramHandleBase {
+ public:
+ ProgramHandle(GLuint, GLuint);
+ };
+
+ std::array<ProgramHandle, 4> programs;
+};