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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:47:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:48:31 +0000
commitc3eea71370eb94cff1fd96185458643fab6eb2c5 (patch)
treecb331dd81d9cb36d69e1b659353796ec170a78e4 /gfx/gl/sceneShader.h
parentRename Shader to SceneShader (diff)
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Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'gfx/gl/sceneShader.h')
-rw-r--r--gfx/gl/sceneShader.h81
1 files changed, 54 insertions, 27 deletions
diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h
index 61c159b..a85e55b 100644
--- a/gfx/gl/sceneShader.h
+++ b/gfx/gl/sceneShader.h
@@ -1,27 +1,54 @@
-#pragma once
-
-#include "programHandle.h"
-#include <GL/glew.h>
-#include <array>
-#include <glm/glm.hpp>
-
-class Location;
-
-class SceneShader {
-public:
- enum class Program { Basic = 0, Water = 1, LandMass = 2, StaticPos = 3 };
-
- SceneShader();
-
- void setView(glm::mat4 view) const;
- void setModel(const Location &, Program = Program::Basic) const;
- void setUniform(const GLchar *, glm::vec3 dir) const;
-
-private:
- class ProgramHandle : public ProgramHandleBase {
- public:
- ProgramHandle(GLuint, GLuint);
- };
-
- std::array<ProgramHandle, 4> programs;
-};
+#pragma once
+
+#include "program.h"
+
+class Location;
+
+struct SceneShader {
+ class SceneProgram : public Program {
+ public:
+ template<typename... S>
+ inline SceneProgram(const S &... srcs) : Program {srcs...}, viewProjectionLoc {*this, "viewProjection"}
+ {
+ }
+
+ void setView(const glm::mat4 &) const;
+
+ private:
+ RequiredUniformLocation viewProjectionLoc;
+ };
+
+ class BasicProgram : public SceneProgram {
+ public:
+ BasicProgram();
+ void setModel(const Location &) const;
+ void use(const Location &) const;
+
+ private:
+ RequiredUniformLocation modelLoc;
+ };
+
+ class AbsolutePosProgram : public SceneProgram {
+ public:
+ using Program::use;
+ using SceneProgram::SceneProgram;
+ };
+
+ class WaterProgram : public SceneProgram {
+ public:
+ public:
+ WaterProgram();
+ void use(float waveCycle) const;
+
+ private:
+ RequiredUniformLocation waveLoc;
+ };
+
+ SceneShader();
+
+ BasicProgram basic;
+ WaterProgram water;
+ AbsolutePosProgram landmass, absolute;
+
+ void setView(glm::mat4 proj) const;
+};