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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-06 18:09:49 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-06 18:09:49 +0000 |
commit | bb08f18d02f5b9d3dd2566dfcc0837d28265d221 (patch) | |
tree | 97b909bb061f4580ba2541d37c66479242a0e71f /gfx/gl/sceneShader.h | |
parent | Increase gBuffer position data to 32bit and drop all the alpha channels (diff) | |
download | ilt-bb08f18d02f5b9d3dd2566dfcc0837d28265d221.tar.bz2 ilt-bb08f18d02f5b9d3dd2566dfcc0837d28265d221.tar.xz ilt-bb08f18d02f5b9d3dd2566dfcc0837d28265d221.zip |
Disable depth test, remove unnecesary texture binds and clear for lighting pass
The initial texture render covers the whole screen anyway
Diffstat (limited to 'gfx/gl/sceneShader.h')
0 files changed, 0 insertions, 0 deletions