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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-23 17:34:55 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-23 18:38:46 +0000
commit9c1fee14b25ad552ef36f9f08ff93bd3f02597e1 (patch)
treea22dc81abf4f03285a9ae9fe713db84bfede7013 /gfx/gl/sceneShader.h
parentAdd geometry shader support to build system (diff)
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Rename setView to setViewProjection to avoid ambiguity
Diffstat (limited to 'gfx/gl/sceneShader.h')
-rw-r--r--gfx/gl/sceneShader.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h
index 2951e85..8094e0a 100644
--- a/gfx/gl/sceneShader.h
+++ b/gfx/gl/sceneShader.h
@@ -12,7 +12,7 @@ class SceneShader {
{
}
- void setView(const glm::mat4 &) const;
+ void setViewProjection(const glm::mat4 &) const;
private:
RequiredUniformLocation viewProjectionLoc;
@@ -51,5 +51,5 @@ public:
WaterProgram water;
AbsolutePosProgram landmass, absolute;
- void setView(glm::mat4 proj) const;
+ void setViewProjection(const glm::mat4 & viewProjection) const;
};