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authorDan Goodliffe <dan@randomdan.homeip.net>2023-12-03 12:37:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-12-03 12:37:46 +0000
commit4e6f8db35ddc8fd3f310bb5616d257b5f9996d94 (patch)
treef764ab4c884cbad4e0621cb811701459cc57781c /gfx/gl/sceneShader.h
parentTest case for finding ray entry points (diff)
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Shader viewPoint now an integer
Diffstat (limited to 'gfx/gl/sceneShader.h')
-rw-r--r--gfx/gl/sceneShader.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h
index 83c234c..7ffaacd 100644
--- a/gfx/gl/sceneShader.h
+++ b/gfx/gl/sceneShader.h
@@ -16,7 +16,7 @@ class SceneShader {
{
}
- void setViewProjection(const Position3D &, const glm::mat4 &) const;
+ void setViewProjection(const GlobalPosition3D &, const glm::mat4 &) const;
void setViewPort(const ViewPort &) const;
private:
@@ -91,6 +91,6 @@ public:
PointLightShader pointLight;
SpotLightShader spotLight;
- void setViewProjection(const Position3D & viewPoint, const glm::mat4 & viewProjection) const;
+ void setViewProjection(const GlobalPosition3D & viewPoint, const glm::mat4 & viewProjection) const;
void setViewPort(const ViewPort & viewPort) const;
};