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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-12 19:35:58 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-12 19:35:58 +0000
commit51eb25ea0f1373ca0442b02049406af38eae3b33 (patch)
tree389169a5f60d58398554168b94a0c6003302fbf6 /gfx/gl/sceneShader.h
parentFix order or multiple to address reversed rotation (diff)
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Add model support for point lights
Still invokes non-instanced point light shader
Diffstat (limited to 'gfx/gl/sceneShader.h')
-rw-r--r--gfx/gl/sceneShader.h17
1 files changed, 1 insertions, 16 deletions
diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h
index 7e31cb8..813c1bf 100644
--- a/gfx/gl/sceneShader.h
+++ b/gfx/gl/sceneShader.h
@@ -51,27 +51,12 @@ class SceneShader {
RequiredUniformLocation waveLoc;
};
- class PointLightShader : public SceneProgram {
- public:
- PointLightShader();
-
- void add(const Position3D & position, const RGB & colour, const float kq) const;
-
- private:
- UniformLocation colourLoc;
- UniformLocation kqLoc;
- UniformLocation viewPointLoc;
- glVertexArray va;
- glBuffer b;
- };
-
public:
SceneShader();
BasicProgram basic;
WaterProgram water;
- AbsolutePosProgram basicInst, landmass, absolute, spotLightInst;
- PointLightShader pointLight;
+ AbsolutePosProgram basicInst, landmass, absolute, spotLightInst, pointLightInst;
void setViewProjection(const GlobalPosition3D & viewPoint, const glm::mat4 & viewProjection) const;
void setViewPort(const ViewPort & viewPort) const;