summaryrefslogtreecommitdiff
path: root/gfx/gl/sceneShader.cpp
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-19 02:05:56 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-19 02:05:56 +0100
commit2c4198bc83b5007a3ba7c00f85e4e70fcb9f6177 (patch)
tree56a53ac708b93b9db35e8ac688f5670b4b09743b /gfx/gl/sceneShader.cpp
parentExport mesh size and primitive type (diff)
downloadilt-2c4198bc83b5007a3ba7c00f85e4e70fcb9f6177.tar.bz2
ilt-2c4198bc83b5007a3ba7c00f85e4e70fcb9f6177.tar.xz
ilt-2c4198bc83b5007a3ba7c00f85e4e70fcb9f6177.zip
Fix type of basic instanced shader
It's now AbsolutePosProgram, which is kind of right, in that it takes no location data via uniform, it's all in the vertex data.
Diffstat (limited to 'gfx/gl/sceneShader.cpp')
0 files changed, 0 insertions, 0 deletions