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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-29 19:07:11 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-29 19:07:11 +0100 |
commit | 5a0b3927a33807cca4c77c40eb873f8a3b51b0b0 (patch) | |
tree | 4af0585ee8f8f468ab10c0a4fe9994fb30b79599 /gfx/gl/sceneShader.cpp | |
parent | Dunno how, but some DOS new lines got in here! (diff) | |
download | ilt-5a0b3927a33807cca4c77c40eb873f8a3b51b0b0.tar.bz2 ilt-5a0b3927a33807cca4c77c40eb873f8a3b51b0b0.tar.xz ilt-5a0b3927a33807cca4c77c40eb873f8a3b51b0b0.zip |
Drop .hpp for header only things
Half of them acquired a .cpp part anyway
Diffstat (limited to 'gfx/gl/sceneShader.cpp')
-rw-r--r-- | gfx/gl/sceneShader.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp index 00d9826..1354611 100644 --- a/gfx/gl/sceneShader.cpp +++ b/gfx/gl/sceneShader.cpp @@ -13,10 +13,10 @@ #include <gfx/gl/shaders/vs-pointLight.h> #include <gfx/gl/shaders/vs-spotLight.h> #include <gfx/gl/shaders/vs-water.h> -#include <gfx/gl/vertexArrayObject.hpp> +#include <gfx/gl/vertexArrayObject.h> #include <glm/gtc/type_ptr.hpp> #include <glm/gtx/transform.hpp> -#include <location.hpp> +#include <location.h> #include <maths.h> SceneShader::SceneShader() : |