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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-14 11:38:09 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-14 11:38:09 +0000 |
commit | 08128c14ec49a2b357e830c832ccd0a8e63c175d (patch) | |
tree | 6634dea4e5d8bac32bdcf1c2ea68000874c61a5a /gfx/gl/sceneShader.cpp | |
parent | We only need 3x3 matrix for model rotation spec (diff) | |
download | ilt-08128c14ec49a2b357e830c832ccd0a8e63c175d.tar.bz2 ilt-08128c14ec49a2b357e830c832ccd0a8e63c175d.tar.xz ilt-08128c14ec49a2b357e830c832ccd0a8e63c175d.zip |
Add traits wrapper for setting uniforms
Diffstat (limited to 'gfx/gl/sceneShader.cpp')
-rw-r--r-- | gfx/gl/sceneShader.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp index dc77793..1b3b27c 100644 --- a/gfx/gl/sceneShader.cpp +++ b/gfx/gl/sceneShader.cpp @@ -47,8 +47,8 @@ void SceneShader::SceneProgram::setViewProjection(const GlobalPosition3D & viewPoint, const glm::mat4 & viewProjection) const { glUseProgram(*this); - glUniformMatrix4fv(viewProjectionLoc, 1, GL_FALSE, glm::value_ptr(viewProjection)); - glUniform3iv(viewPointLoc, 1, glm::value_ptr(viewPoint)); + glUniform(viewProjectionLoc, viewProjection); + glUniform(viewPointLoc, viewPoint); } void @@ -56,7 +56,7 @@ SceneShader::SceneProgram::setViewPort(const ViewPort & viewPort) const { if (viewPortLoc >= 0) { glUseProgram(*this); - glUniform4iv(viewPortLoc, 1, glm::value_ptr(viewPort)); + glUniform(viewPortLoc, viewPort); } } @@ -68,8 +68,8 @@ SceneShader::BasicProgram::BasicProgram() : void SceneShader::BasicProgram::setModel(Location const & location) const { - glUniformMatrix3fv(modelLoc, 1, GL_FALSE, glm::value_ptr(location.getRotationTransform())); - glUniform3iv(modelPosLoc, 1, glm::value_ptr(location.pos)); + glUniform(modelLoc, location.getRotationTransform()); + glUniform(modelPosLoc, location.pos); } void @@ -85,5 +85,5 @@ void SceneShader::WaterProgram::use(float waveCycle) const { Program::use(); - glUniform1f(waveLoc, waveCycle); + glUniform(waveLoc, waveCycle); } |