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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-29 19:07:11 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-29 19:07:11 +0100
commit5a0b3927a33807cca4c77c40eb873f8a3b51b0b0 (patch)
tree4af0585ee8f8f468ab10c0a4fe9994fb30b79599 /gfx/gl/sceneShader.cpp
parentDunno how, but some DOS new lines got in here! (diff)
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Drop .hpp for header only things
Half of them acquired a .cpp part anyway
Diffstat (limited to 'gfx/gl/sceneShader.cpp')
-rw-r--r--gfx/gl/sceneShader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp
index 00d9826..1354611 100644
--- a/gfx/gl/sceneShader.cpp
+++ b/gfx/gl/sceneShader.cpp
@@ -13,10 +13,10 @@
#include <gfx/gl/shaders/vs-pointLight.h>
#include <gfx/gl/shaders/vs-spotLight.h>
#include <gfx/gl/shaders/vs-water.h>
-#include <gfx/gl/vertexArrayObject.hpp>
+#include <gfx/gl/vertexArrayObject.h>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/transform.hpp>
-#include <location.hpp>
+#include <location.h>
#include <maths.h>
SceneShader::SceneShader() :