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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-12-17 18:58:53 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-12-17 18:58:53 +0000 |
commit | edb63bcb5fd140d0d4db71e170a43f767a4b70be (patch) | |
tree | 2703b2e4517ead609738e2597e0ab20670643573 /gfx/gl/sceneRenderer.h | |
parent | Use new calc types in camera extents to address overflow (diff) | |
download | ilt-edb63bcb5fd140d0d4db71e170a43f767a4b70be.tar.bz2 ilt-edb63bcb5fd140d0d4db71e170a43f767a4b70be.tar.xz ilt-edb63bcb5fd140d0d4db71e170a43f767a4b70be.zip |
Run shadow mapper in camera relative space
Diffstat (limited to 'gfx/gl/sceneRenderer.h')
-rw-r--r-- | gfx/gl/sceneRenderer.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/gfx/gl/sceneRenderer.h b/gfx/gl/sceneRenderer.h index c935f93..797ecf1 100644 --- a/gfx/gl/sceneRenderer.h +++ b/gfx/gl/sceneRenderer.h @@ -39,12 +39,12 @@ protected: DirectionalLightProgram(); using Program::use; - void setDirectionalLight(const RGB &, const Direction3D &, const std::span<const glm::mat4x4>, - const std::span<const TextureRelRegion>, std::size_t maps) const; + void setDirectionalLight(const RGB &, const Direction3D &, const GlobalPosition3D &, + const std::span<const glm::mat4x4>, const std::span<const TextureRelRegion>, std::size_t maps) const; private: - RequiredUniformLocation directionLoc, colourLoc, lightViewProjectionLoc, lightViewProjectionCountLoc, - lightViewShadowMapRegionLoc; + RequiredUniformLocation directionLoc, colourLoc, lightPointLoc, lightViewProjectionLoc, + lightViewProjectionCountLoc, lightViewShadowMapRegionLoc; }; DeferredLightProgram lighting; |