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authorDan Goodliffe <dan@randomdan.homeip.net>2022-12-04 17:07:31 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-12-04 17:07:31 +0000
commit27b8d5ee7bb3d36de0dae068c5fbb2b6b806f6f5 (patch)
tree0bd869d0dd1e1920d96ecd4bfd2ad0f290baec5b /gfx/gl/sceneRenderer.h
parentSupport saving a depth texture (diff)
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Fixed point shadow shader doesn't need normal/texture data
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