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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-07-07 23:21:25 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-07-07 23:21:25 +0100 |
commit | 07064efcfecb0f1140f829ee2481079fa02cc587 (patch) | |
tree | ad9914fc74c46cacbfb6a1187ce99cb89171521a /gfx/gl/sceneRenderer.h | |
parent | Add shadow shader which takes into account texture transparency (diff) | |
download | ilt-07064efcfecb0f1140f829ee2481079fa02cc587.tar.bz2 ilt-07064efcfecb0f1140f829ee2481079fa02cc587.tar.xz ilt-07064efcfecb0f1140f829ee2481079fa02cc587.zip |
Simplify setup of uniform locations and containing programs
Diffstat (limited to 'gfx/gl/sceneRenderer.h')
-rw-r--r-- | gfx/gl/sceneRenderer.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/gfx/gl/sceneRenderer.h b/gfx/gl/sceneRenderer.h index 021936f..4195bcf 100644 --- a/gfx/gl/sceneRenderer.h +++ b/gfx/gl/sceneRenderer.h @@ -42,8 +42,11 @@ protected: const RGB &, const Direction3D &, const GlobalPosition3D &, const std::span<const glm::mat4x4>) const; private: - RequiredUniformLocation directionLoc, colourLoc, lightPointLoc, lightViewProjectionLoc, - lightViewProjectionCountLoc; + RequiredUniformLocation directionLoc {*this, "lightDirection"}; + RequiredUniformLocation colourLoc {*this, "lightColour"}; + RequiredUniformLocation lightPointLoc {*this, "lightPoint"}; + RequiredUniformLocation lightViewProjectionLoc {*this, "lightViewProjection"}; + RequiredUniformLocation lightViewProjectionCountLoc {*this, "lightViewProjectionCount"}; }; DeferredLightProgram lighting; |