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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-09 00:40:40 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-09 00:40:40 +0000 |
commit | 9c2c3f71065c94a18c02440111b6ff8ca977b90e (patch) | |
tree | 339c9846cdd6937a5e77b37f88e3ee3674f944e5 /gfx/gl/sceneRenderer.cpp | |
parent | WIP typedefing all the things - headers (diff) | |
download | ilt-9c2c3f71065c94a18c02440111b6ff8ca977b90e.tar.bz2 ilt-9c2c3f71065c94a18c02440111b6ff8ca977b90e.tar.xz ilt-9c2c3f71065c94a18c02440111b6ff8ca977b90e.zip |
WIP typedefing all the things - sources
Diffstat (limited to 'gfx/gl/sceneRenderer.cpp')
-rw-r--r-- | gfx/gl/sceneRenderer.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index 218cf6d..6965175 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -97,7 +97,7 @@ SceneRenderer::render(const SceneProvider & scene) const } void -SceneRenderer::setAmbientLight(const glm::vec3 & colour) const +SceneRenderer::setAmbientLight(const RGB & colour) const { glBindFramebuffer(GL_FRAMEBUFFER, gBuffer); glClearColor(colour.r, colour.g, colour.b, 1.0F); @@ -105,8 +105,7 @@ SceneRenderer::setAmbientLight(const glm::vec3 & colour) const } void -SceneRenderer::setDirectionalLight( - const glm::vec3 & colour, const glm::vec3 & direction, const SceneProvider & scene) const +SceneRenderer::setDirectionalLight(const RGB & colour, const Direction3D & direction, const SceneProvider & scene) const { if (colour.r > 0 || colour.g > 0 || colour.b > 0) { const auto lvp = shadowMapper.update(scene, direction, camera); @@ -135,7 +134,7 @@ SceneRenderer::DirectionalLightProgram::DirectionalLightProgram() : } void -SceneRenderer::DirectionalLightProgram::setDirectionalLight(const glm::vec3 & c, const glm::vec3 & d, +SceneRenderer::DirectionalLightProgram::setDirectionalLight(const RGB & c, const Direction3D & d, const std::span<const glm::mat4x4> lvp, const std::span<const glm::vec4> shadowMapRegions, std::size_t maps) const { |