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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-28 02:25:11 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-28 02:25:11 +0000 |
commit | 892513f81ed68e05d4dedb99f51de5bc46cab6b2 (patch) | |
tree | 19209bc3f1c58123bd497c7c555ac8c7d251c351 /gfx/gl/sceneRenderer.cpp | |
parent | Set light view point uniform once (diff) | |
download | ilt-892513f81ed68e05d4dedb99f51de5bc46cab6b2.tar.bz2 ilt-892513f81ed68e05d4dedb99f51de5bc46cab6b2.tar.xz ilt-892513f81ed68e05d4dedb99f51de5bc46cab6b2.zip |
Geometry shader for single pass shadow maps
2D array texture, 4 levels, geometry shader outputs to each layer for a specific band, single
scene rendering.
Pending massive tidy up.
Diffstat (limited to 'gfx/gl/sceneRenderer.cpp')
-rw-r--r-- | gfx/gl/sceneRenderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index 4c96902..b60d9af 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -81,7 +81,7 @@ SceneRenderer::render(const SceneProvider & scene) const glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, gNormal); glActiveTexture(GL_TEXTURE2); - glBindTexture(GL_TEXTURE_2D, shadowMapper); + glBindTexture(GL_TEXTURE_2D_ARRAY, shadowMapper); scene.environment(shader, *this); glDisable(GL_DEPTH_TEST); scene.lights(shader); |