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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-27 13:09:34 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-27 13:09:34 +0000 |
commit | f43b88dfe55d107541562da04117e2929a89d3f2 (patch) | |
tree | 4d1ff7181d21a72f11aa90d5a4225bbce0561bb7 /gfx/gl/sceneProvider.cpp | |
parent | SceneRenderer is a graphics component, not a UI one (diff) | |
download | ilt-f43b88dfe55d107541562da04117e2929a89d3f2.tar.bz2 ilt-f43b88dfe55d107541562da04117e2929a89d3f2.tar.xz ilt-f43b88dfe55d107541562da04117e2929a89d3f2.zip |
Split SceneProvider out
Diffstat (limited to 'gfx/gl/sceneProvider.cpp')
-rw-r--r-- | gfx/gl/sceneProvider.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/gfx/gl/sceneProvider.cpp b/gfx/gl/sceneProvider.cpp new file mode 100644 index 0000000..d73ac3c --- /dev/null +++ b/gfx/gl/sceneProvider.cpp @@ -0,0 +1,9 @@ +#include "sceneProvider.h" +#include "sceneRenderer.h" + +void +SceneProvider::environment(const SceneShader &, const SceneRenderer & renderer) const +{ + renderer.setAmbientLight({0.5F, 0.5F, 0.5F}); + renderer.setDirectionalLight({0.6F, 0.6F, 0.6F}, {1, 0, -1}); +} |