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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-04 17:16:31 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-04 17:16:31 +0000 |
commit | 6433b56c3af8721f8301255818a8dd692e75492e (patch) | |
tree | 46471356f76e4dc66746fa4133c928609b5c0620 /gfx/gl/sceneProvider.cpp | |
parent | Fixed point shadow shader doesn't need normal/texture data (diff) | |
download | ilt-6433b56c3af8721f8301255818a8dd692e75492e.tar.bz2 ilt-6433b56c3af8721f8301255818a8dd692e75492e.tar.xz ilt-6433b56c3af8721f8301255818a8dd692e75492e.zip |
Generate and use a shadow map
Generated when the directional light is specified in the environment call, passed to the directional
light shader pass to conditionally illuminate each pixel.
Diffstat (limited to 'gfx/gl/sceneProvider.cpp')
-rw-r--r-- | gfx/gl/sceneProvider.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/sceneProvider.cpp b/gfx/gl/sceneProvider.cpp index 9152bfa..8ff7d73 100644 --- a/gfx/gl/sceneProvider.cpp +++ b/gfx/gl/sceneProvider.cpp @@ -5,7 +5,7 @@ void SceneProvider::environment(const SceneShader &, const SceneRenderer & renderer) const { renderer.setAmbientLight({0.5F, 0.5F, 0.5F}); - renderer.setDirectionalLight({0.6F, 0.6F, 0.6F}, {1, 0, -1}); + renderer.setDirectionalLight({0.6F, 0.6F, 0.6F}, {1, 0, -1}, *this); } void SceneProvider::shadows(const ShadowMapper &) const |