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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-15 17:47:56 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-15 17:47:56 +0000
commitf2c5923f005a3e22ddc12a4bb700d838f470bb1d (patch)
tree8fffc7af4951512c3e281670415f47afc2ca609b /gfx/gl/program.h
parentAdd some tests over the behaviour of windows and contexts and glStuff (diff)
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Shaders can be deleted once attached to a program
Diffstat (limited to 'gfx/gl/program.h')
-rw-r--r--gfx/gl/program.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/program.h b/gfx/gl/program.h
index f14b0f3..eb10888 100644
--- a/gfx/gl/program.h
+++ b/gfx/gl/program.h
@@ -12,7 +12,7 @@ class Program {
public:
template<typename... S> Program(const S &... srcs)
{
- (glAttachShader(m_program, srcs), ...);
+ (glAttachShader(m_program, srcs.compile()), ...);
linkAndValidate();
}
virtual ~Program() = default;