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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-16 02:53:57 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-16 03:18:29 +0000 |
| commit | 09533ab9379a675a89638132fb6831b420ebb8f4 (patch) | |
| tree | 984985821bcad18e0d8d93831150407e0d5b1a8e /gfx/gl/gldebug.h | |
| parent | Tidy thirdparty jam, use -isystem for thirdparty includes (diff) | |
| download | ilt-09533ab9379a675a89638132fb6831b420ebb8f4.tar.bz2 ilt-09533ab9379a675a89638132fb6831b420ebb8f4.tar.xz ilt-09533ab9379a675a89638132fb6831b420ebb8f4.zip | |
Add glDebugScope
Wrapper for glPushDebugGroup/glPopDebugGroup which allows neatly
grouping OpenGL calls in diagnostic tools.
Diffstat (limited to 'gfx/gl/gldebug.h')
| -rw-r--r-- | gfx/gl/gldebug.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/gfx/gl/gldebug.h b/gfx/gl/gldebug.h new file mode 100644 index 0000000..5cfd099 --- /dev/null +++ b/gfx/gl/gldebug.h @@ -0,0 +1,52 @@ +#pragma once +#ifndef GLDEBUG +# define GLDEBUG 0 +#endif + +#include "special_members.h" +#include <glad/gl.h> +#include <source_location> +#include <string_view> + +class [[nodiscard]] glDebugScope { +public: + explicit glDebugScope(GLuint id, const std::source_location & = std::source_location::current()); + explicit glDebugScope( + GLuint id, std::string_view msg, const std::source_location & = std::source_location::current()); + + ~glDebugScope(); + + constexpr + operator bool() const + { + return true; + } + + NO_MOVE(glDebugScope); + NO_COPY(glDebugScope); +}; + +#if GLDEBUG > 0 +inline glDebugScope::~glDebugScope() +{ + glPopDebugGroup(); +} +# if GLDEBUG == 1 +// Level 1 is inlined for performance because they're thin wrappers +inline glDebugScope::glDebugScope(GLuint id, const std::source_location & location) : + glDebugScope {id, location.function_name()} +{ +} + +inline glDebugScope::glDebugScope(GLuint id, const std::string_view msg, const std::source_location &) +{ + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, id, static_cast<GLsizei>(msg.length()), msg.data()); +} +# endif +#else +inline glDebugScope::glDebugScope(GLuint, const std::source_location &) { } + +inline glDebugScope::glDebugScope(GLuint, const std::string_view, const std::source_location &) { } + +inline glDebugScope::~glDebugScope() = default; +#endif |
