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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-13 23:47:30 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-13 23:47:30 +0000 |
commit | 1686a01b6ae7467e71eac247078248de4a3b3423 (patch) | |
tree | 53716ce767b1b775dc06f658a41a647bddbbeac1 /gfx/gl/glSource.h | |
parent | Move TickDuration to its own files (diff) | |
download | ilt-1686a01b6ae7467e71eac247078248de4a3b3423.tar.bz2 ilt-1686a01b6ae7467e71eac247078248de4a3b3423.tar.xz ilt-1686a01b6ae7467e71eac247078248de4a3b3423.zip |
Refactor to start splitting out UI components
Diffstat (limited to 'gfx/gl/glSource.h')
-rw-r--r-- | gfx/gl/glSource.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/gfx/gl/glSource.h b/gfx/gl/glSource.h index 53c221b..e44c5a2 100644 --- a/gfx/gl/glSource.h +++ b/gfx/gl/glSource.h @@ -3,6 +3,7 @@ #include <GL/glew.h> #include <glRef.hpp> +#include <string_view> struct GLsource { using ShaderRef = glRef<GLuint, __glewCreateShader, __glewDeleteShader>; |