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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-19 23:32:47 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-19 23:32:47 +0000 |
commit | 40cc01f79c6308b2e4b64fab73cb27d4221a648e (patch) | |
tree | 5d4ee7b206b43076a62a1e49b0ab439f3369566d /gfx/gl/camera.h | |
parent | Add defaulted Vertex equality operator (diff) | |
download | ilt-40cc01f79c6308b2e4b64fab73cb27d4221a648e.tar.bz2 ilt-40cc01f79c6308b2e4b64fab73cb27d4221a648e.tar.xz ilt-40cc01f79c6308b2e4b64fab73cb27d4221a648e.zip |
Dedupe vertices during asset factory mesh build
This calls Vertex::== far too many times, but it's not (yet) enough to be a problem
Diffstat (limited to 'gfx/gl/camera.h')
0 files changed, 0 insertions, 0 deletions