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authorDan Goodliffe <dan@randomdan.homeip.net>2021-12-28 15:42:50 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-12-28 15:42:50 +0000
commitde9909df038d1b6bb47bcc82fea5f8dc9dec2491 (patch)
treeb1f1337603c1bda68760d3f5f5147bc345e3e77f /gfx/gl/camera.cpp
parentComponent position mouse click check should only match mouse button events (diff)
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Initial implementation for being able to click in the main window to select something
Diffstat (limited to 'gfx/gl/camera.cpp')
-rw-r--r--gfx/gl/camera.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp
index 5a90d84..905f78e 100644
--- a/gfx/gl/camera.cpp
+++ b/gfx/gl/camera.cpp
@@ -12,3 +12,10 @@ Camera::GetViewProjection() const
{
return projection * glm::lookAt(pos, pos + forward, up);
}
+
+glm::vec3
+Camera::unProject(const glm::vec2 & mouse) const
+{
+ static constexpr const glm::vec4 screen {0, 0, 1, 1};
+ return glm::normalize(glm::unProject(mouse ^ 1, glm::lookAt(::origin, forward, up), projection, screen));
+}