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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-01-08 16:34:43 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-01-08 16:34:43 +0000 |
commit | 8cd0977a3688fa705c83867c57505a47b9269369 (patch) | |
tree | b7b48711051299607077ed31fdf3b3f6dd6cc41f /gfx/gl/camera.cpp | |
parent | Tidy shadow map creation (diff) | |
download | ilt-8cd0977a3688fa705c83867c57505a47b9269369.tar.bz2 ilt-8cd0977a3688fa705c83867c57505a47b9269369.tar.xz ilt-8cd0977a3688fa705c83867c57505a47b9269369.zip |
Fix up all the static analyzer warnings
Diffstat (limited to 'gfx/gl/camera.cpp')
-rw-r--r-- | gfx/gl/camera.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp index 2ea326d..b596c43 100644 --- a/gfx/gl/camera.cpp +++ b/gfx/gl/camera.cpp @@ -7,9 +7,10 @@ Camera::Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar) : position {pos}, forward {::north}, up {::up}, fov {fov}, aspect {aspect}, near {zNear}, far {zFar}, - projection {glm::perspective(fov, aspect, zNear, zFar)} + projection {glm::perspective(fov, aspect, zNear, zFar)}, + viewProjection {projection * glm::lookAt(position, position + forward, up)}, inverseViewProjection { + glm::inverse(viewProjection)} { - updateView(); } Ray @@ -38,9 +39,9 @@ std::array<glm::vec4, 4> Camera::extentsAtDist(const float dist) const { const auto clampToSeaFloor = [this, dist](const glm::vec3 & target) { - if (target.z < -1.5f) { + if (target.z < -1.5F) { const auto vec = glm::normalize(target - position); - constexpr glm::vec3 seafloor {0, 0, -1.5}; + constexpr glm::vec3 seafloor {0, 0, -1.5F}; float outdist; if (glm::intersectRayPlane(position, vec, seafloor, ::up, outdist)) { return (vec * outdist + position) ^ outdist; @@ -48,11 +49,11 @@ Camera::extentsAtDist(const float dist) const } return target ^ dist; }; - const auto depth = -(2.f * (dist - near) * far) / (dist * (near - far)) - 1.f; + const auto depth = -(2.F * (dist - near) * far) / (dist * (near - far)) - 1.F; static constexpr const std::array extents {-1.F, 1.F}; static constexpr const auto cartesianExtents = extents * extents; return cartesianExtents * [&depth, this, &clampToSeaFloor](const auto & extent) { - const glm::vec4 in {extent.first, extent.second, depth, 1.f}; + const glm::vec4 in {extent.first, extent.second, depth, 1.F}; return clampToSeaFloor(perspective_divide(inverseViewProjection * in)); }; } |