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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-29 19:07:11 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-29 19:07:11 +0100
commit5a0b3927a33807cca4c77c40eb873f8a3b51b0b0 (patch)
tree4af0585ee8f8f468ab10c0a4fe9994fb30b79599 /gfx/gl/camera.cpp
parentDunno how, but some DOS new lines got in here! (diff)
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Drop .hpp for header only things
Half of them acquired a .cpp part anyway
Diffstat (limited to 'gfx/gl/camera.cpp')
-rw-r--r--gfx/gl/camera.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp
index 5b7269e..f642423 100644
--- a/gfx/gl/camera.cpp
+++ b/gfx/gl/camera.cpp
@@ -1,9 +1,9 @@
#include "camera.h"
-#include <collections.hpp>
+#include <collections.h>
#include <glm/gtx/intersect.hpp> // IWYU pragma: keep
#include <glm/gtx/transform.hpp> // IWYU pragma: keep
#include <maths.h>
-#include <ray.hpp>
+#include <ray.h>
Camera::Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar) :
position {pos}, forward {::north}, up {::up}, near {zNear}, far {zFar}, projection {glm::perspective(