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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-28 18:51:30 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-28 18:51:30 +0000 |
commit | 235f128136c7c23a64fa5f0424edf05879b8ee9b (patch) | |
tree | f703d173de2e55fdbdf9723cc5993df63bcff200 /gfx/gl/camera.cpp | |
parent | Generate some random terrain with a water layer (diff) | |
download | ilt-235f128136c7c23a64fa5f0424edf05879b8ee9b.tar.bz2 ilt-235f128136c7c23a64fa5f0424edf05879b8ee9b.tar.xz ilt-235f128136c7c23a64fa5f0424edf05879b8ee9b.zip |
Input stack and logical split of camera controller
Diffstat (limited to 'gfx/gl/camera.cpp')
-rw-r--r-- | gfx/gl/camera.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp index 2f48ca5..c98ff70 100644 --- a/gfx/gl/camera.cpp +++ b/gfx/gl/camera.cpp @@ -2,8 +2,8 @@ #include <glm/gtx/transform.hpp> Camera::Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar) : - projection {glm::perspective(fov, aspect, zNear, zFar)}, pos {pos}, forward {0.0F, 0.0F, 1.0F}, up {0.0F, 1.0F, - 0.0F} + pos {pos}, forward {0.0F, 0.0F, 1.0F}, up {0.0F, 1.0F, 0.0F}, projection { + glm::perspective(fov, aspect, zNear, zFar)} { } |