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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-23 21:26:32 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-23 21:26:32 +0100 |
commit | 5e022ee1ea94812b3446cac76e4f9ff9f3856d8c (patch) | |
tree | e1041049d625bc3910117bae08fef2972fd067f4 /gfx/gl/bufferedLocation.h | |
parent | Use Location::getTransform in Plant instead of duplicating (diff) | |
download | ilt-5e022ee1ea94812b3446cac76e4f9ff9f3856d8c.tar.bz2 ilt-5e022ee1ea94812b3446cac76e4f9ff9f3856d8c.tar.xz ilt-5e022ee1ea94812b3446cac76e4f9ff9f3856d8c.zip |
Add BufferedLocation
Wraps Location, storing a pre-computed mat4 transformation of the position/rotation in a VBO
handled by InstanceVertices.
Diffstat (limited to 'gfx/gl/bufferedLocation.h')
-rw-r--r-- | gfx/gl/bufferedLocation.h | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/gfx/gl/bufferedLocation.h b/gfx/gl/bufferedLocation.h new file mode 100644 index 0000000..cf7afed --- /dev/null +++ b/gfx/gl/bufferedLocation.h @@ -0,0 +1,30 @@ +#pragma once + +#include "instanceVertices.h" +#include "location.hpp" +#include <glm/mat4x4.hpp> +#include <glm/vec3.hpp> + +class BufferedLocation { +public: + BufferedLocation(InstanceVertices<glm::mat4> &, glm::vec3 = {}, glm::vec3 = {}); + BufferedLocation(InstanceVertices<glm::mat4> &, const Location &); + + BufferedLocation & operator=(const Location &); + + operator const Location &() const; + + glm::vec3 position() const; + glm::vec3 rotation() const; + void setPosition(glm::vec3, bool update = true); + void setRotation(glm::vec3, bool update = true); + void setLocation(glm::vec3, glm::vec3); + + glm::mat4 getTransform() const; + +private: + void updateBuffer(); + + Location loc; + InstanceVertices<glm::mat4>::InstanceProxy buffer; +}; |