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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-26 13:51:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-26 14:14:13 +0000
commit7fba471728f2216d7e3b7900297fc3b3531e286c (patch)
tree5caef3b2efc23aefccb215ec9005cd8e7d2e91b8 /gfx/gl/bufferedLocation.cpp
parentFix todo for handling a terrain walk from outside the mesh (diff)
parentModel positions as integers (diff)
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Merge branch 'ints' into terrain
Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method.
Diffstat (limited to 'gfx/gl/bufferedLocation.cpp')
-rw-r--r--gfx/gl/bufferedLocation.cpp23
1 files changed, 14 insertions, 9 deletions
diff --git a/gfx/gl/bufferedLocation.cpp b/gfx/gl/bufferedLocation.cpp
index eb3dac3..d6a63b9 100644
--- a/gfx/gl/bufferedLocation.cpp
+++ b/gfx/gl/bufferedLocation.cpp
@@ -1,9 +1,8 @@
#include "bufferedLocation.h"
#include "location.h"
-#include "maths.h"
#include <glm/gtx/transform.hpp>
-BufferedLocation::BufferedLocation(glm::vec3 p, glm::vec3 r) : BufferedLocation {Location {p, r}} { }
+BufferedLocation::BufferedLocation(GlobalPosition3D p, Rotation3D r) : BufferedLocation {Location {p, r}} { }
BufferedLocation::BufferedLocation(const Location & l) : loc {l} { }
@@ -20,20 +19,20 @@ BufferedLocation::operator=(const Location & l)
return *this;
}
-glm::vec3
+GlobalPosition3D
BufferedLocation::position() const
{
return loc.pos;
}
-glm::vec3
+Position3D
BufferedLocation::rotation() const
{
return loc.rot;
}
void
-BufferedLocation::setPosition(glm::vec3 p, bool update)
+BufferedLocation::setPosition(GlobalPosition3D p, bool update)
{
loc.pos = p;
if (update) {
@@ -42,7 +41,7 @@ BufferedLocation::setPosition(glm::vec3 p, bool update)
}
void
-BufferedLocation::setRotation(glm::vec3 r, bool update)
+BufferedLocation::setRotation(Position3D r, bool update)
{
loc.rot = r;
if (update) {
@@ -51,7 +50,7 @@ BufferedLocation::setRotation(glm::vec3 r, bool update)
}
void
-BufferedLocation::setLocation(glm::vec3 p, glm::vec3 r)
+BufferedLocation::setLocation(GlobalPosition3D p, Rotation3D r)
{
loc.pos = p;
loc.rot = r;
@@ -59,7 +58,13 @@ BufferedLocation::setLocation(glm::vec3 p, glm::vec3 r)
}
glm::mat4
-BufferedLocation::getTransform() const
+BufferedLocation::getRotationTransform() const
{
- return loc.getTransform();
+ return loc.getRotationTransform();
+}
+
+void
+BufferedLocationUpdater::updateBuffer() const
+{
+ onUpdate(this);
}