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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-23 21:26:32 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-23 21:26:32 +0100 |
commit | 5e022ee1ea94812b3446cac76e4f9ff9f3856d8c (patch) | |
tree | e1041049d625bc3910117bae08fef2972fd067f4 /gfx/gl/bufferedLocation.cpp | |
parent | Use Location::getTransform in Plant instead of duplicating (diff) | |
download | ilt-5e022ee1ea94812b3446cac76e4f9ff9f3856d8c.tar.bz2 ilt-5e022ee1ea94812b3446cac76e4f9ff9f3856d8c.tar.xz ilt-5e022ee1ea94812b3446cac76e4f9ff9f3856d8c.zip |
Add BufferedLocation
Wraps Location, storing a pre-computed mat4 transformation of the position/rotation in a VBO
handled by InstanceVertices.
Diffstat (limited to 'gfx/gl/bufferedLocation.cpp')
-rw-r--r-- | gfx/gl/bufferedLocation.cpp | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/gfx/gl/bufferedLocation.cpp b/gfx/gl/bufferedLocation.cpp new file mode 100644 index 0000000..4484053 --- /dev/null +++ b/gfx/gl/bufferedLocation.cpp @@ -0,0 +1,77 @@ +#include "bufferedLocation.h" +#include "location.hpp" +#include "maths.h" +#include <glm/gtx/transform.hpp> + +BufferedLocation::BufferedLocation(InstanceVertices<glm::mat4> & i, glm::vec3 p, glm::vec3 r) : + BufferedLocation {i, Location {p, r}} +{ +} + +BufferedLocation::BufferedLocation(InstanceVertices<glm::mat4> & i, const Location & l) : + loc {l}, buffer {i.acquire(getTransform())} +{ +} + +BufferedLocation::operator const Location &() const +{ + return loc; +} + +BufferedLocation & +BufferedLocation::operator=(const Location & l) +{ + loc = l; + updateBuffer(); + return *this; +} + +glm::vec3 +BufferedLocation::position() const +{ + return loc.pos; +} + +glm::vec3 +BufferedLocation::rotation() const +{ + return loc.rot; +} + +void +BufferedLocation::setPosition(glm::vec3 p, bool update) +{ + loc.pos = p; + if (update) { + updateBuffer(); + } +} + +void +BufferedLocation::setRotation(glm::vec3 r, bool update) +{ + loc.rot = r; + if (update) { + updateBuffer(); + } +} + +void +BufferedLocation::setLocation(glm::vec3 p, glm::vec3 r) +{ + loc.pos = p; + loc.rot = r; + updateBuffer(); +} + +void +BufferedLocation::updateBuffer() +{ + buffer = getTransform(); +} + +glm::mat4 +BufferedLocation::getTransform() const +{ + return loc.getTransform(); +} |