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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-16 18:19:39 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-16 18:19:39 +0000 |
commit | 87701279438dd44d758bb486da15e1e5003c872d (patch) | |
tree | 9c75ce556c6662328a99d11b176499521fb7c4e1 /gfx/followCameraController.h | |
parent | Define a vehicle weak ptr (diff) | |
download | ilt-87701279438dd44d758bb486da15e1e5003c872d.tar.bz2 ilt-87701279438dd44d758bb486da15e1e5003c872d.tar.xz ilt-87701279438dd44d758bb486da15e1e5003c872d.zip |
Add a camera controller that follows vehicles
Diffstat (limited to 'gfx/followCameraController.h')
-rw-r--r-- | gfx/followCameraController.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/gfx/followCameraController.h b/gfx/followCameraController.h new file mode 100644 index 0000000..d57b59f --- /dev/null +++ b/gfx/followCameraController.h @@ -0,0 +1,24 @@ +#ifndef FOLLOW_CAMERA_CONTROLLER_H +#define FOLLOW_CAMERA_CONTROLLER_H + +#include "game/worldobject.h" +#include <game/vehicles/vehicle.h> +#include <gfx/camera_controller.h> + +class Camera; +class Shader; + +class FollowCameraController : public CameraController { +public: + enum class Mode { Pan, Ride, ISO }; + explicit FollowCameraController(VehicleWPtr, Mode = Mode::Pan); + + void tick(TickDuration) override { } + + void updateCamera(Camera * camera, Shader * shader) const override; + +private: + VehicleWPtr target; + Mode mode; +}; +#endif |