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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-03 00:08:47 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-03 00:08:47 +0000 |
commit | 94311f9c4e82b7475802b1934cc0c5b243e0cd2f (patch) | |
tree | 5ef23f6c1151917eb723b67c262da0168e42343c /gfx/followCameraController.cpp | |
parent | Our own matrix rotations (diff) | |
download | ilt-94311f9c4e82b7475802b1934cc0c5b243e0cd2f.tar.bz2 ilt-94311f9c4e82b7475802b1934cc0c5b243e0cd2f.tar.xz ilt-94311f9c4e82b7475802b1934cc0c5b243e0cd2f.zip |
Replace Transform with Location
Simpler, unbinds the transformation matrices for location, now done just in the shader.
Diffstat (limited to 'gfx/followCameraController.cpp')
-rw-r--r-- | gfx/followCameraController.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/followCameraController.cpp b/gfx/followCameraController.cpp index 25861b6..1ee385a 100644 --- a/gfx/followCameraController.cpp +++ b/gfx/followCameraController.cpp @@ -1,8 +1,8 @@ #include "followCameraController.h" #include "game/vehicles/vehicle.h" -#include "gfx/gl/transform.h" #include <gfx/gl/camera.h> #include <glm/glm.hpp> +#include <location.hpp> #include <maths.h> #include <memory> #include <tuple> @@ -15,7 +15,7 @@ FollowCameraController::updateCamera(Camera * camera) const { const auto [pos, rot] = [this]() { const auto t {target.lock()}; - return std::tie(t->location.GetPos(), t->location.GetRot()); + return std::tie(t->location.pos, t->location.rot); }(); switch (mode) { |