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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-17 00:23:21 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-17 00:34:57 +0000 |
commit | 5283c898f008a54a1f275841281e2b7aa685f02c (patch) | |
tree | a75620a02da52e444a5c72d08b5f8d37e675fe61 /gfx/camera_controller.h | |
parent | Tidy code for calculating position of rail vehicle by bogeys (diff) | |
download | ilt-5283c898f008a54a1f275841281e2b7aa685f02c.tar.bz2 ilt-5283c898f008a54a1f275841281e2b7aa685f02c.tar.xz ilt-5283c898f008a54a1f275841281e2b7aa685f02c.zip |
Disconnect camera control from shader
Diffstat (limited to 'gfx/camera_controller.h')
-rw-r--r-- | gfx/camera_controller.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/gfx/camera_controller.h b/gfx/camera_controller.h index cdc70d2..926c93b 100644 --- a/gfx/camera_controller.h +++ b/gfx/camera_controller.h @@ -4,11 +4,10 @@ #include <game/worldobject.h> class Camera; -class Shader; class CameraController : public WorldObject { public: - virtual void updateCamera(Camera *, Shader *) const = 0; + virtual void updateCamera(Camera *) const = 0; }; #endif |