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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-02 20:38:10 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-02 20:38:10 +0000 |
commit | 8a5d36623e4fa261aea16731954c9987dcbb1ef1 (patch) | |
tree | 1b00a22c77affc45babb1401e9ffe73d07347224 /game | |
parent | Generic N-dimensional terrain triangle (diff) | |
download | ilt-8a5d36623e4fa261aea16731954c9987dcbb1ef1.tar.bz2 ilt-8a5d36623e4fa261aea16731954c9987dcbb1ef1.tar.xz ilt-8a5d36623e4fa261aea16731954c9987dcbb1ef1.zip |
Terrain mesh method for getting the height/position at a point on the surface
Diffstat (limited to 'game')
-rw-r--r-- | game/terrain2.cpp | 11 | ||||
-rw-r--r-- | game/terrain2.h | 2 |
2 files changed, 13 insertions, 0 deletions
diff --git a/game/terrain2.cpp b/game/terrain2.cpp index 8d29143..b129284 100644 --- a/game/terrain2.cpp +++ b/game/terrain2.cpp @@ -1,5 +1,7 @@ #include "terrain2.h" #include <fstream> +#include <glm/gtx/intersect.hpp> +#include <maths.h> TerrainMesh::TerrainMesh(const std::filesystem::path & input) { @@ -124,6 +126,15 @@ TerrainMesh::findPoint(glm::vec2 p, OpenMesh::FaceHandle f) const return f; } +glm::vec3 +TerrainMesh::positionAt(const PointFace & p) const +{ + glm::vec3 out {}; + Triangle<3> t {this, fv_range(p.face(this))}; + glm::intersectLineTriangle(p.point ^ 0.F, up, t[0], t[1], t[2], out); + return p.point ^ out[0]; +} + void TerrainMesh::walk(const PointFace & from, const glm::vec2 to, const std::function<void(FaceHandle)> & op) const { diff --git a/game/terrain2.h b/game/terrain2.h index c2c3d19..f1d288e 100644 --- a/game/terrain2.h +++ b/game/terrain2.h @@ -58,6 +58,8 @@ public: [[nodiscard]] FaceHandle findPoint(glm::vec2) const; [[nodiscard]] FaceHandle findPoint(glm::vec2, FaceHandle start) const; + [[nodiscard]] glm::vec3 positionAt(const PointFace &) const; + void walk(const PointFace & from, const glm::vec2 to, const std::function<void(FaceHandle)> & op) const; void walkUntil(const PointFace & from, const glm::vec2 to, const std::function<bool(FaceHandle)> & op) const; |