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authorDan Goodliffe <dan@randomdan.homeip.net>2024-12-22 12:58:57 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-12-22 12:58:57 +0000
commit7a0121a612e901585fef39c1b599d53a21cb0afe (patch)
tree06f4731b4004e6ec52ce4205929c337a61949242 /game
parentUpdate terrain meshes as required (diff)
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SetHeightOptions surface changed to defaulted pointer
Diffstat (limited to 'game')
-rw-r--r--game/geoData.cpp2
-rw-r--r--game/geoData.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp
index 5771a2f..d8caff7 100644
--- a/game/geoData.cpp
+++ b/game/geoData.cpp
@@ -591,7 +591,7 @@ GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip, const
auto surfaceStripWalk = [this, &getTriangle, &opts](const auto & surfaceStripWalk, const auto & face) -> void {
if (!property(surface, face)) {
- property(surface, face) = &opts.surface;
+ property(surface, face) = opts.surface;
std::ranges::for_each(
ff_range(face), [this, &getTriangle, &surfaceStripWalk](const auto & adjacentFaceHandle) {
if (getTriangle(this->triangle<2>(adjacentFaceHandle).centroid())) {
diff --git a/game/geoData.h b/game/geoData.h
index 8eda99a..92b9b75 100644
--- a/game/geoData.h
+++ b/game/geoData.h
@@ -78,7 +78,7 @@ public:
static constexpr auto DEFAULT_NEAR_NODE_TOLERANACE = 500.F;
static constexpr auto DEFAULT_MAX_SLOPE = 0.5F;
- const Surface & surface;
+ const Surface * surface = nullptr;
RelativeDistance nearNodeTolerance = DEFAULT_NEAR_NODE_TOLERANACE;
RelativeDistance maxSlope = DEFAULT_MAX_SLOPE;
};