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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-03 00:20:21 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-03 00:20:25 +0000 |
commit | 3dbf5028eec53f661a018ddbd969bd26aa7748b5 (patch) | |
tree | 2eb0e548461f24397a9f16da8455dd11971061fb /game | |
parent | Only calculate and bind the model transform if the shader program uses it (diff) | |
download | ilt-3dbf5028eec53f661a018ddbd969bd26aa7748b5.tar.bz2 ilt-3dbf5028eec53f661a018ddbd969bd26aa7748b5.tar.xz ilt-3dbf5028eec53f661a018ddbd969bd26aa7748b5.zip |
Create and use a shader program for things with absolute position
Rails in this case.
Diffstat (limited to 'game')
-rw-r--r-- | game/network/rail.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 6834989..d095e38 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -98,7 +98,7 @@ RailLinks::addLinksBetween(glm::vec3 start, glm::vec3 end) void RailLinks::render(const Shader & shader) const { - shader.setModel(Location {}); + shader.setModel(Location {}, Shader::Program::StaticPos); texture->Bind(); links.apply(&RailLink::render, shader); } |