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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-08 23:37:17 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-08 23:37:21 +0100 |
commit | f47aff9a43e5267e5ab42a0111df483129aed6ba (patch) | |
tree | 6dfaad3a04eb222dd1960430a023d75349e66189 /game | |
parent | Merge branch 'separate-water' (diff) | |
download | ilt-f47aff9a43e5267e5ab42a0111df483129aed6ba.tar.bz2 ilt-f47aff9a43e5267e5ab42a0111df483129aed6ba.tar.xz ilt-f47aff9a43e5267e5ab42a0111df483129aed6ba.zip |
Add GeoData face property for surface type
Arbitrary int type for now.
Diffstat (limited to 'game')
-rw-r--r-- | game/geoData.cpp | 5 | ||||
-rw-r--r-- | game/geoData.h | 25 |
2 files changed, 15 insertions, 15 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp index 2313342..e465ba0 100644 --- a/game/geoData.cpp +++ b/game/geoData.cpp @@ -6,6 +6,11 @@ #include <maths.h> #include <set> +GeoData::GeoData() +{ + add_property(surface); +} + GeoData GeoData::loadFromAsciiGrid(const std::filesystem::path & input) { diff --git a/game/geoData.h b/game/geoData.h index 021b4c7..e3e9bcb 100644 --- a/game/geoData.h +++ b/game/geoData.h @@ -20,7 +20,9 @@ struct GeoDataTraits : public OpenMesh::DefaultTraits { class GeoData : public OpenMesh::TriMesh_ArrayKernelT<GeoDataTraits> { private: - GeoData() = default; + GeoData(); + + OpenMesh::FPropHandleT<int> surface; public: static GeoData loadFromAsciiGrid(const std::filesystem::path &); @@ -61,47 +63,41 @@ public: }); } - [[nodiscard]] - glm::vec<Dim, GlobalDistance> + [[nodiscard]] glm::vec<Dim, GlobalDistance> operator*(BaryPosition bari) const { return p(0) + (difference(p(0), p(1)) * bari.x) + (difference(p(0), p(2)) * bari.y); } - [[nodiscard]] - auto + [[nodiscard]] auto area() const requires(Dim == 3) { return glm::length(crossProduct(difference(p(0), p(1)), difference(p(0), p(2)))) / 2.F; } - [[nodiscard]] - Normal3D + [[nodiscard]] Normal3D normal() const requires(Dim == 3) { return crossProduct(difference(p(0), p(1)), difference(p(0), p(2))); } - [[nodiscard]] - Normal3D + [[nodiscard]] Normal3D nnormal() const requires(Dim == 3) { return glm::normalize(normal()); } - [[nodiscard]] - auto + [[nodiscard]] auto angle(glm::length_t c) const { return Arc {P(c), P(c + 2), P(c + 1)}.length(); } template<glm::length_t D = Dim> - [[nodiscard]] - auto + [[nodiscard]] auto angleAt(const GlobalPosition<D> pos) const requires(D <= Dim) { @@ -113,8 +109,7 @@ public: return 0.F; } - [[nodiscard]] - inline auto + [[nodiscard]] inline auto p(const glm::length_t i) const { return base::operator[](i); |