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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-13 19:45:54 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-13 19:45:54 +0000
commit8566e63b26f9e7ee809c03394743a0576c499378 (patch)
treecdcef5b698a224003ba54507dc24cbb27a57cbbe /game
parentAdd glContainer::at override to update a single item (diff)
downloadilt-8566e63b26f9e7ee809c03394743a0576c499378.tar.bz2
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We only need 3x3 matrix for model rotation spec
Diffstat (limited to 'game')
-rw-r--r--game/scenary/foliage.h2
-rw-r--r--game/scenary/illuminator.h2
-rw-r--r--game/vehicles/railVehicleClass.cpp2
-rw-r--r--game/vehicles/railVehicleClass.h2
4 files changed, 4 insertions, 4 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h
index bbb6200..3beda89 100644
--- a/game/scenary/foliage.h
+++ b/game/scenary/foliage.h
@@ -15,7 +15,7 @@ class Foliage : public Asset, public Renderable, public StdTypeDefs<Foliage> {
glVertexArray instanceVAO;
public:
- using LocationVertex = std::pair<glm::mat4, GlobalPosition3D>;
+ using LocationVertex = std::pair<glm::mat3, GlobalPosition3D>;
mutable InstanceVertices<LocationVertex> instances;
void render(const SceneShader &) const override;
void shadows(const ShadowMapper &) const override;
diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h
index 893e5c7..cd6073c 100644
--- a/game/scenary/illuminator.h
+++ b/game/scenary/illuminator.h
@@ -41,7 +41,7 @@ public:
};
public:
- using LocationVertex = std::pair<glm::mat4, GlobalPosition3D>;
+ using LocationVertex = std::pair<glm::mat3, GlobalPosition3D>;
mutable InstanceVertices<LocationVertex> instances;
mutable InstanceVertices<SpotLightVertex> instancesSpotLight;
mutable InstanceVertices<PointLightVertex> instancesPointLight;
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index 3ca42db..5fd7580 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -43,7 +43,7 @@ RailVehicleClass::postLoad()
bogies.back()
->configureVAO(instancesBogiesVAO.back())
.addAttribs<LocationVertex, &LocationVertex::back, &LocationVertex::backPos>(instances.bufferName(), 1);
- static_assert(sizeof(LocationVertex) == 228UL);
+ static_assert(sizeof(LocationVertex) == 144UL);
}
void
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
index 913feea..9d9d4c2 100644
--- a/game/vehicles/railVehicleClass.h
+++ b/game/vehicles/railVehicleClass.h
@@ -19,7 +19,7 @@ public:
void shadows(const ShadowMapper & shadowMapper) const override;
struct LocationVertex {
- glm::mat4 body, front, back;
+ glm::mat3 body, front, back;
GlobalPosition3D bodyPos, frontPos, backPos;
};