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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-11 17:37:57 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-11 17:37:57 +0000 |
commit | 5e25d79beef19c39537b0f15982a175fec45bb3e (patch) | |
tree | 011cdd78c661757bab03cfd8ede11e6a58047968 /game | |
parent | Add BufferedLocation method for getting the rotation only transform (diff) | |
download | ilt-5e25d79beef19c39537b0f15982a175fec45bb3e.tar.bz2 ilt-5e25d79beef19c39537b0f15982a175fec45bb3e.tar.xz ilt-5e25d79beef19c39537b0f15982a175fec45bb3e.zip |
Refactor BufferedLocationT to use a callback
Simplifies customisation in the face of multiple fields
Diffstat (limited to 'game')
-rw-r--r-- | game/vehicles/railVehicle.cpp | 15 | ||||
-rw-r--r-- | game/vehicles/railVehicle.h | 5 |
2 files changed, 14 insertions, 6 deletions
diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp index fc43995..1ed904d 100644 --- a/game/vehicles/railVehicle.cpp +++ b/game/vehicles/railVehicle.cpp @@ -12,10 +12,19 @@ #include <ray.h> RailVehicle::RailVehicle(RailVehicleClassPtr rvc) : - RailVehicleClass::Instance {rvc->instances.acquire()}, rvClass {std::move(rvc)}, location {&LV::body, *this}, + RailVehicleClass::Instance {rvc->instances.acquire()}, rvClass {std::move(rvc)}, + location {[this](const BufferedLocation * l) { + this->get()->body = l->getTransform(); + }}, bogies {{ - {&LV::front, *this, Position3D {0, rvClass->wheelBase / 2.F, 0}}, - {&LV::back, *this, Position3D {0, -rvClass->wheelBase / 2.F, 0}}, + {[this](const BufferedLocation * l) { + this->get()->front = l->getTransform(); + }, + Position3D {0, rvClass->wheelBase / 2.F, 0}}, + {[this](const BufferedLocation * l) { + this->get()->back = l->getTransform(); + }, + Position3D {0, -rvClass->wheelBase / 2.F, 0}}, }} { } diff --git a/game/vehicles/railVehicle.h b/game/vehicles/railVehicle.h index e034852..20d1ea1 100644 --- a/game/vehicles/railVehicle.h +++ b/game/vehicles/railVehicle.h @@ -21,9 +21,8 @@ public: RailVehicleClassPtr rvClass; using LV = RailVehicleClass::LocationVertex; - using BLocation = BufferedLocationT<glm::mat4 LV::*, RailVehicleClass::Instance &>; - BLocation location; - std::array<BLocation, 2> bogies; + BufferedLocationUpdater location; + std::array<BufferedLocationUpdater, 2> bogies; }; using RailVehiclePtr = std::unique_ptr<RailVehicle>; |